OP Plasma Pistol Flamer Build in Fallout 76 | Fallout 76 Builds
(QUICK NOTE: These Builds are usable but NOT updated past the Steel Reign update. Until I get a chance to update all the builds, these should be thought of as more of a build starter)
The Plasma Pistol Flamer is one of the most overpowered and fun to use weapons in Fallout 76. ESSENTIALLY the Flamer mod turns this Plasma Pistol into a crazy toxic energy based flame thrower that will melt all your enemies within seconds, and (using this build) it’ll help you sustain damage all the while.
S.P.E.C.I.A.L.
Perk Cards (Solo)
Perk Cards (Team)
Legendary Perk Cards
NukesDragons has a FANTASTIC Fallout 76 Character Builder, and if you’re looking to create a build concept BEFORE you go for the real thing, definitely check out:
With the Plasma Pistol Flamer build, there’s a couple of different Legendary’s you’ll want to look out for. TAKE NOTE that you will never find a Plasma Pistol with the Flamer mod already equipped, so although it’ll shoot like a normal energy based weapon at FIRST, you’ll need to equip the flamer mod in order for this build to be used properly. ALSO, remember that the plasma rifle, pistol, and shotgun can all be modded simultaneously between the three with some simple modifications, so if you roll a Bloodied plasma RIFLE, you can easily mod it into a Plasma pistol, and then put on the flamer attachments.
Keep your eyes out for Plasma weapons with these specifics legendary’s perks.
Legendary Main Effects:
Bloodied : More Damage the Lower your Health it
Junkie’s : More Damage the more Addictions you have
Anti-Armor : Ignores 50% of your enemies Armor
Two Shot : Fires 2 projectiles per 1 shot
Furious : Damage Increases every Consecutive Shot
Legendary Major Effects:
25% Increased Fire Rate
50% Limb Damage
+10% Damage While Aiming
Legendary Minor Effects:
15% Faster Reload
25% Less VATS Action Point Cost
1 Agility
1 Perception
The one other thing you’ll want to considering is modifying the gun to maximize its damage, cause you can always squeeze more outta guns once you start slapping mods on them.
Recommended Mods
Capacitor:
Gamma Wave Emitter
Barrel:
True Flamer Barrel Barrel
Better Accuracy, Superior Range
Grip:
Any grips that DO NOT turn your weapon into anything other than a Pistol
Sights:
Reflex Sight Scope
Better focus and Sighted Accuracy
Armor
With the Plasma Pistol Flamer build, I would recommend NOT using power armor, just simply running any kind of regular armor that you prefer. Below I’ll show you what my personal favorite armor to wear is, it’s end-game stuff though so you might need to wear some of the basic stuff if you don’t have yourself the funds to purchase the expensive ones.
Under Armor
Under Armor can be one of the most essential pieces to your build, simply because it adds so much straight up damage resistance and SPECIAL bonuses. Remember, you DO NOT receive under armor bonuses while in Power Armor, you will only get the benefits from the Power Armor itself.
The best one you’ll want to try and get is the Secret Service under armor providing:
+15 Damage resistance
+15 Energy Resistance
+15 Radiation Resistance
With Shielded Lining:
+4 Strength
+2 Perception
+4 Endurance
If you can’t get this under armor yet, which new players won’t for a good while, stick with any others you can get along the way, modding them with what you can! (Collect those plans!)
Regular Armor
Regular armor is totally up to the user on which they wear, but for basic armor you’re going to want to go with Secret Service armor, which is purchased with Gold Bullion after completing the Wastelander’s main campaign. It provides an insane amount of armor, better than anything else, and the ONLY problem is that you need to buy it at the extremely expensive price and then HOPE you roll some good perks on it.
By the way, quick note, if you’re wanting to use a bloodied build with the Plasma Pistol Flamer (which is where Nerd Rage comes in handy, and damage goes crazy) you’ll want to definitely stick to either Unyielding or Bolstering if you’re dying a lot.
If you can’t get Secret Service armor just yet, don’t worry about it, as long as you have armor like Combat Armor, Brotherhood Recon, or Marine Armor. Speaking of perks, these are the ones you’ll want to look out for:
Legendary Main Effects:
Unyielding
Bolstering
Vanguard’s
Legendary Major Effects:
Any of the +1 to SPECIAL
Powered
Legendary Minor Effects:
50% More durability
Receive 15% less Limb Damage
Ammo Weight Reduced by 20%
Weapon Weight Reduced by 20%
Food, Drink, and Chem Weight reduced by 20%
Junk Weight Reduced by 20%
Power Armor
Just like regular Armor, Power Armor also has it’s “better” versions that are pretty much just superior to the rest. If you’re rocking Power Armor with a Plasma Pistol build, you’ll want to get T-65. The T-65 Power Armor provides the absolute highest amount of damage resistances as possible, but also costs a fortune in Gold Bullion to purchase all the plans, so once again, use what you can. T-60, X-01, and Ultracite Power Armors are quite easy to come across just by completing the Enclave and Brotherhood questlines.
For Power Armor Mods (because you’ll definitely want to mod them to make them the best) you’re wanting to look for:
Helmet: Internal Database – +2 Intelligance
Targeting Hud – Highlights Living Targets
Torso: Emergency Protocols – Benefits from being Bloodied
Jet Pack is also helpful
Arms: None of them will really help out a lot, don’t waste bullion
Legs: Calibrated Shocks – Carry weight +50 per mod
Buffs
This is for those of you that enjoy going out and absolutizing maximizing the damage output you can deal with your builds. Little do a lot of folks realize, taking the right foods and drastically boost the performance of your build, making it beyond worth it to gather these quick items.
Food/Soup
Grilled Radstag:
Super Easy to make, increases Carry weight by +20
Pumpkin Pie:
Max Health +40
Smoked Mirelurk Filets:
+250 HP and +30 Carry Weight
Blight Soup:
Critical Damage +20%
Megasloth Mushroom Soup:
Critical Damage +20%
Drink
High Voltage Bock:
+15 Energy Damage BUT Increases the Condition Cost by 15%
Firecracker Berry Juice:
+10% Critical Damage
Hard Lemonade:
+30 Max AP and +10 AP Regen
Steeped Tea Thistle/Sweet Mutfruit Tea:
Critical Hit +20%
Mutations
Marsupial
Carry Weight +20%, +Jump Height
Adrenal Reaction
Higher Weapon Damage the lower your HP
Speed Demon
+20 Faster Movement Speed +20% Faster Reload
Drugs
Overdrive
+15% Damage, +15% Critical Damage
Pyscho
+25 Damage Resistance, +15% Damage
Pyschobuff
+25% Damage, Strength/Endurance +3, Max HP +65
Magazines & Bobbleheads
Thing about Magazines is that there are SO MANY of them that is can make it difficult to pick and choose between them all, whereas Bobbleheads are quite a bit easier as there are FAR less. Here are just my few suggestions:
Magazines:
Guns & Bullets #3 – “Little Guns for the Ladies”
+30% Critical Damage with Ballistic Guns
Guns & Bullets #9 – “Plasma: The Weapon of Tomorrow”